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NVIDIA brings content creation innovations to COMPUTEX 2022

Digital twins that revolutionize the way the most complex products are produced. Silicon and software that transforms data centers into AI factories. Gaming advances that bring the world’s most popular games to life.

Taiwan has become the engine that brings the latest innovations to the world. So it only makes sense that NVIDIA leaders brought their best ideas to this week’s COMPUTEX technology conference in Taipei.

“Taiwan is the birthplace of the PC ecosystem and the spirit of COMPUTEX is to celebrate the incredible journey that built this $500 billion industry,” Jeff Fisher, senior vice president for gaming products at NVIDIA told attendees.

The headline news:

  • NVIDIA announced Taiwan’s leading computer makers will release the first wave of systems powered by the NVIDIA Grace CPU Superchip and Grace Hopper Superchip for workloads such as digital twins, AI, high-performance computing, cloud graphics and gaming.
  • NVIDIA announced liquid-cooled NVIDIA A100 GPUs for data centers. They’ll be available in the fall as a PCIe card and will ship from OEMs with the HGX A100 server. The H100 Liquid Cooled will be available in the HGX H100 server, and as the H100 PCIe in early 2023.
  • Partners creating products around the NVIDIA Jetson edge AI and robotics platform announced more than 30 servers and appliances based on the NVIDIA Orin system-on-module.
  • Momentum for NVIDIA RTX is growing, with over 250 RTX games and applications available, double that at last year’s COMPUTEX. And GeForce gamers continue to upgrade, with over 30% now on RTX hardware, logging over 1 and a half billion hours of playtime with RTX. And DLSS is in the games that gamers want to play, with 12 new added to the ever-growing library.

The announcements punctuated a talk from six NVIDIA leaders who wove together advances from robotics to AI, silicon to software and highlighted the work of partners throughout the industry.

More Power for Gaming and Content Creation
Speaking last, Fisher detailed how NVIDIA is working to deliver innovation to gamers and content creators.

Over the past 20 years, NVIDIA and its partners have dedicated themselves to building the best platform for gaming and creating, Fisher said.

“Hundreds of millions now count on it to play, work and learn,” he said.

NVIDIA RTX, introduced in 2018, has reinvented graphics thanks to advanced features such as real-time ray tracing — and the momentum around it continues to grow.

There are now over 250 RTX-enabled games and applications, doubling since last Computex, Fisher said.

NVIDIA DLSS continues to set the standard for super resolution with best in class performance and image quality, and is now integrated into more than 180 games and applications.

At COMPUTEX, DLSS is in the games that gamers want to play, with 12 new games added to the ever-growing library.

Among the highlights: the developers of the critically-acclaimed HITMAN 3 announced they will be adding NVIDIA DLSS along with ray-traced reflections and ray-traced shadows on May 24.

In addition, NVIDIA Reflex is now supported in 38 games, 22 displays, and 45 mice. With over 20M gamers playing with Reflex ON every month, Reflex has become one of NVIDIA’s most successful technologies.

The Reflex ecosystem is continuing to grow: ASUS debuted the world’s first 500Hz G-SYNC display, the ASUS ROG Swift 500Hz gaming monitor. Acer also launched the Predator X28 G-SYNC display. Meanwhile, Cooler Master introduced the MM310 and MM730 gaming mice with Reflex.

Gaming laptops continue to be the fastest-growing PC category and 4th generation Max-Q Technologies — the latest iteration of NVIDIA’s design for thin and light laptops — is delivering a new level of power efficiency. GeForce RTX laptop models now total over 180.

“These are our most portable, highest performance laptops ever,” Fisher said.

These powerful systems are being used to help build massive, interconnected 3D destinations.

NVIDIA Studio, the RTX-powered platform that includes dozens of SDKs and accelerates the top creative apps and tools, and NVIDIA Omniverse, the company’s platform for building interconnected 3D virtual worlds, are designed to enable collaboration and construction of these virtual worlds, Fisher said.

Omniverse is getting a number of updates to accelerate creator workflows. Omniverse Cloud Simple Share, now in closed early access, allows users to send an Omniverse scene for others to view with a single click. Audio2Emotion will soon be coming to Audio2Face, providing an AI-powered animation feature that generates realistic facial expressions based on an audio file, Fisher said.

In addition, the Omniverse XR App is now available in beta. With it you can open your photorealistic Omniverse scene and experience it, fully immersive, in Virtual Reality, Fisher said. And Omniverse Machinima has been updated to make it easier than ever for 3D artists to create animated shorts.

“Omniverse is the future of 3D content creation and how virtual worlds will be built,” Fisher said.

“Over the past 20 years, NVIDIA and our partners have dedicated ourselves to building the best platform for gaming and creating,” Fisher said. “Hundreds of millions now count on it to play, work, and learn.” BCS Bureau

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